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Fire Emblem Three Houses Blue Lions Best Classes

This is a guide to which class is best for each character in Fire Keepsake 3 Houses (FE3H). We listed down all the characters and the best possible classes for them and explain the advantages and disadvantages of doing so.

This Enlightened One class is exclusive for Byleth and automatically unlocks it for them. This is the best option for our main character every bit a sword user. The ability Sacred Power also boosts their and their allies attacks while reducing damage. This likewise allows you lot to apply magic, and we recommend getting at least healing spells.

This class is made for Byleth and then we believe this is the best class for them.

Edelgard

Every Business firm Leader has a unique class associated to them. Turning Edelgard into a Lord to increment her potency skills, and then turning her to an Empress makes her accept high stats overall. Partnering it with her high charm stat and authority stat and she can mow down groups of enemies lonely with a single gambit usage.

Hubert

Hubert has access to high nighttime magic. Giving him the extra mobility by being a nighttime knight allows him to easily pick off enemies one past one.

Ferdinand

Ferdinand'south strength lies in his above average stats. This is likewise coupled with a high amuse stat, and then giving him a riding grade such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather easily.

Linhardt

Linhardt doesn't have a suitable master form for him. His passive also pushes him back to the rearmost side of your units to exist able to utilize information technology (waiting at the dorsum until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he tin utilise and tin can allow you to utilise this strategy much more than easily with Linhardt.

Caspar

Information technology is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a War Main is a no brainer. Caspar suffers from depression movement, so giving him this grade is a good mode to utilize his harm output past making him be able to accomplish his targets easily.

Bernadetta

All units that excel in the bow can abuse the Bow Knight course, and Bernadetta is i of them. Giving her the Bow Knight class also allows you to position her in safer areas hands, as you lot'll want Bernadetta to stay damaged to fully utilize her passive ability.

Dorothea

Dorothea is the chief magic damage dealer of Blackness Eagles. She learns high damaging magic such as Meteor and Excalibur, making her a adept Warlock / Gremory. Turning her into a Dancer is also a viable option, as long every bit you accept recruited a different unit to stand in as a magic damage dealer for your squad.

Petra

Petra has a high speed and a natural affinity for swords and bows, making her a good Assassin. This also synergizes with her passive ability that increases her critical gamble against enemies with low HP giving her the identity of an Assassin.

Dimitri

Dimitri's best class is the Great Lord. It actually amps upward his stats making him a powerhouse.

Dedue

Dedue'due south real specialization is his extremely high defense stat. This is further augmented past the Fortress Knight's loftier defense. This set allows him to block any physical impairment dealer enemies at all stages of the game.

Felix

This is a debatable one. Felix is a natural swordsman, he says so himself, so it is natural to plow him to a Swordmaster. However, he also has a budding talent in Reason, and once this is maxed out, he suddenly becomes practiced in the reason skill, and he even learns black magic crit + ability and so turning him to a Mortal Savant allows him to lay waste to any unit on the map.

Ashe

Ashe has an extremely high luck and dexterity growth, so it is simply natural that he volition have high critical chances against enemies. Giving him a course that allows him to continue attacking like the Bow Knight allows him to defeat enemies no matter where they are. Requite him a Killer Bow and his critical attack animation will first to look like a normal occurence to you.

Sylvain

The Lancefair from the Groovy Knight greatly synergizes with his relic Lance of Ruin, so it is only natural to turn him to a Great Knight. Some people accept preferred to turn him to a Wyvern Lord for ignoring terrain, but the damage lost losing the Lancefair ability makes him bargain minimal to no damage when he's non using his relic. The Wyvern Lord is a good alternative if you lot don't programme to use his relic and make him learn axes instead.

Mercedes

Mercedes is the ideal healer. She has adept healing power and also learns the fortify spell, so turning her to a Bishop will make your team never suffer death ever again.

Ingrid

Falcon Knight is the best grade for Ingrid, easily downwards. She has a natural analogousness for flying and Lance skills. She also gets a lance relic making her a specialized flier and a lance user.

Annette

Annette would to pretty well as a Warlock given that she has the affinity for Reason, and this could also be bumped up to Dark Knight. Alternatively, her affinity with axes would brand her a possible Wyvern Chief wielding a Commodities Axe and later, the Crusher.

Claude

A flying class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the all-time choice among all the possible course choices.

Lorenz

Upgrading Lorenz's Lance skill is a practiced choice, but his true worth lies in his reason skill. Turning him to a mage class that can make employ of his lance skill, such as a Dark Knight, is the all-time way to go for Lorenz.

Raphael

Raphael has a expert affinity with Gauntlets and Axes. His specialty is also in his loftier HP growth and Strength growth, and what's scarier than a big unit with a huge HP resevoir? (Answer: A big unit of measurement with tons of HP that has loftier damage.) Turning Raphael to a State of war Primary makes this a reality.

Ignatz

Rembember that bookworm that looks like he never injure a wing? He's an Assassinator. Ignatz's talent tree actually makes him a good assassin with expertise in swords and bows. He also has a budding talent in Reason, but its effect is near making enemies weaker and fits the assassin skill tree much more than than a mage grade.

Lysithea

Lysithea is the all-time mage form in the game, and so even thinking of other course promote her to is a bad idea. She learns dark magic instead of black magic, and likewise has an absurdly skilful magic stat, making all her abilities delete enemies in a single assault. She suffers from low motility, so turning her to a dancer to gain the + 2 Motility volition allow her to corruption the Dancer class more than the other units.

Marianne

Marianne is the chief healer of Golden Deer, but her religion abilities are more focused on offense than defense. She also learns soulblade, which is a sword power that gets its damage from her Res, so turning her to an offensive faith unit such as a Holy Knight is the best option for her.

She has a high magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive function while giving her some boost to her sword skills allowing her to go upfront and use Soul Bract on enemies.

Hilda

Absurd strength stat. That'south what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat whatsoever target with ease.

Leonie

Increased mobility on her is a good selection to maximze her passive. Make sure to position her near male units before attacking to use the bonus harm she gets. She also has a expert dexterity growth, so giving her killer weapons volition amp up her impairment more.

Seteth

With an innate liking to flying and axes, Seteth is best suited to become a Wyvern Lord.

Flayn

Flayn is a practiced candidate to become a Dancer. Although, she suffers from not being able to utilize the sword power, the additional turn she tin can grant to allies really gives her the identity of a support unit of measurement.

Hanneman

Hanneman is a good Warlock, no doubt. He has practiced magic stat, which allows him to fully utilize the potential of an offensive magic class user.

Manuela

She learns many protective faith abilities, then turning her to a Bishop is a good choice.

Gilbert

Gilbert is pretty much a substitute for Dedue for those who cannot accept him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives you a adept tank for your team.

Alois

Alois has expert defensive and offensive stats. This makes him a suitable frontliner that deals damage, so War Principal is a expert class for him.

Catherine

Catherine is all-time played as a Sword Master. This synergizes with her relic Thunderbrand, and not assigning battalions to her would brand her unnaturally tanky from the -v damage reduction she gets.

Shamir

She excels in the lance and bow, so making her into a Bow Knight is an easy choice.

Cyril

Cyril has a natural affinity for axe and bow, simply turning him to a Wyvern Lord works best. You can still equip him with bows as a Wyvern Lord, simply their effectiveness gets reduced due to the class not offering bonus damage for bows.

Anna

Anna is good with sword and reason, so yous tin equip her to be an Assassin. Alternatively, you lot can also use the DLC class Trickster, as she as well has high luck stat, boosted by her personal power. You lot can even equip her with her special Tricky Merchant outfit for bonus aesthetic effects.

Yuri

Yuri is perfect equally a Trickster because of its combat art, which is boosted by Fetters of Dromi, which adds to his move range. He as well excels in swords, so just equip him with a proficient weapon and he can come rushing in, but can notwithstanding play safely.

Balthus

You tin stick to Balthus being a War Monk, as his original grade in the side story. Withal, if you want to make employ of his grappling combat skills and high strength stat, you can opt for War Master.

Constance

Constance works with Black Magic so she can equip the Abyssian Dark Flier class to make use of high flying stat every bit well. She is an like shooting fish in a barrel target for snipers, so you tin always put her at the dorsum, and attack with Bolting, a powerful long-range magic.

Hapi

Hapi works best as the Abyssian form Valkyrie, or yous tin can opt for a Nighttime Knight form. Hapi has long-range dark magic spells, and you can abuse her Canto ability to option on enemies and move to a condom destination.

Beginner Guides

Beginner Guides.png
Stats and Game Mechanics
What Does Luck Practise? What Does Dexterity Do?
What Does Weight Practice? What Does Charm Exercise?
What Does Authority Do? What Does Speed Do?
The Attack Speed Formula How To Learn and Equip Abilities
Grapheme Guides
Recruitment Guide Lecture Guide | How to Instruct
Classes That Tin Use Magic List of Unique Classes
Best Classes for Each Graphic symbol What Happens When Someone Dies?
How to Alter Outfits -
Battle Guides
How to Beat Demonic Beasts How to Shell the Decease Knight
Gambit Guide Training Weapons or Atomic number 26 Weapons?
How Practise Linked Attacks Work? How to Use Divine Pulse
How to Use Auto Boxing List of Terrains
How to Open up Doors and Chests -
Building your Army
Best Characters to Recruit What Are Adjutants?
How to Repair Weapons Are Rusted Weapons Worth Forging?
Where to Get Umbral Steel What is Renown?
Where to Get Advanced Seals -
Maddening Guides
Maddening Tips and Guide Best Characters for Maddening
FAQS
What Carries Over To New Game Plus? How Long Does It Take To Beat FE3H?
Difficulty Levels and Differences Is At that place a Weapon Triangle?
Which House Should You Pick? -

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Source: https://game8.co/games/fire-emblem-three-houses/archives/286709

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